4/18/2024 0 Comments Super mario 64 hd box art![]() Supported Zelda 64 regions: PAL (Europe), NTSC-U (United States) and NTSC-J (Japanese) Supported Zelda 64 games: Collector's Edition Disc (OoT & MM), Master Quest Disc (OoT & MQ), Virtual Console (OoT & MM). The project is still ongoing for now with 29.988 textures drawn and ported. Newer versions of WinRAR should work too. You might need to download 7-zip to unpack them. Both packs are packed in the 7-zip format. Both the PNG and DDS BC7 pack are uploaded in 4k and 1080p formats. Pizza: 3DS Magic Bar, HUD Buttons and text box background Tao's Zelda Games Japanese HD Fonts for Dolphinīlue Flame Icon (used for custom model Kristin) Pietschie & Bad Randolph's Super Smash Bros. ![]() Admentus (me): Providing textures and quality control ![]() GhostlyDark: Maintaining the texture pack Why? Because with the permission of Nerrel (who is amazingly talented) all of Majora's Mask is being reworked into a proper 4K state. In the current state of the project, everything has been re-textured, through it is still ongoing. On that has been said and done, Majora's Mask couldn't be ignored and followed afterwards. The texture project has been ongoing for quite some time, first being started by masterotaku who ported the Zelda Ocarina of Time Community Retexture Project from the N64 to the GC. Titles which have been released for the Nintendo 64 and have been re-released on the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition and The Legend of Zelda: Ocarina of Time - Master Quest (where the later also included The Legend of Zelda: Master Quest, a remixed version of The Legend of Zelda: Ocarina of Time with harder dungeons). The Zelda 64 UHD or Zelda 64 4K project, respectively known for The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. ![]() Other than just covering both games on all platforms it also covers all the content that is available through the Patcher64+ Tool:, including new difficulty content, custom models, ROM hacks, languages, Redux and much more. And a huge shoutout to Nerrel (with his permission) who made the MMN64HD texture pack for Majora's Mask. A huge shoutout to masterotaku who originally started the project by porting the textures from Zelda Ocarina of Time Community Retexture Project from the N64 to the GC. This pack was previously known as Zelda 64 UHD but has now been superseded nu OoT & MM Reloaded? Why? Because Reloaded unified the texture pack for all platforms. The aim is to make the texture pack look as vanilla-like as possible. Just about everything should be covered for the international version, including some mods here and there. So what are OoT Reloaded and MM Reloaded? It is an unified ultra high definition texture pack designed for Dolphin (through the Virtual Console and the GameCube discs), GlideN64 (for use on Nintendo 64 emulators such as Project64) and the unofficial PC Port (SoH). Thanks to the efforts of GhostlyDark (who primarily maintains the texture pack) OoT Reloaded and MM Reloaded are available for the Dolphin emulator. ![]()
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